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Spider man 2000 pc game scale the girders
Spider man 2000 pc game scale the girders







spider man 2000 pc game scale the girders

Running normally will expose you to the Lizardmen's range attack. The dwellings don't allow for swinging, so stick to short sporadic jumps to move quickly. The sewer brings on a new movement strategy.

spider man 2000 pc game scale the girders

If you're playing on Normal, hit Venom from a distance with impact webbing, don't worry about your web count.

spider man 2000 pc game scale the girders

For Kid Mode and Easy, feed Venom your Web Spikes. N64 players hope you're not dealt the instant death outcome.įirst off, grab the web cartridge in the corner (especially if you're playing on Normal or Hard). If you're not playing on the PC version, be prepared to deal with whatever auto-path glitch the game deals you after the in-game pursuit scene. Otherwise, you need to fight Rhino the intended way.įollowing the intended route with swing-cuts. 'Vega4993' strategy (hand-to-hand with Rhino) is fastest here. The alternative route involves scaling the right side of the structure, RAZ'ing to the top of the crane. Scaling the girder about face is the most common (sticking to the left-most side of the column will keep you immune to the gunner's range). There are two routes for this short level. See one of the videos below for the appropriate areas to release-and-zip. If you're playing on Kid Mode and Easy, you're safe to use Web Spikes as well. Punches and kicks are most effective here. Your primary goal is to have Scorpion and a solid object between Jameson. The greatest possible area Jameson can flee to is the corner between the television and the sofa. Luckily, going for this particular version of Scorpion Skip during the run actually costs you nothing, so just go for it! In the case that you do not get it, never fear! Keep on eye on Jameson, you must know where he is at all times. The most precise form of this skip was found by 'Abahbob' ( ) that involves very precise play. The first boss fight of the game presents you with arguably the most difficult trick in the run: "Scorpion Skip". When approaching the building with the two Henchman atop ("The sooner we find Spider-Man, the sooner the boss pays us!"), disregard climbing and instead leap left and swing to the next building (upper-left) and use your quick-zip to reach the lower story. Video reference just below:Īnother straight-forward stage. You'll notice the safe/vault door is missing, you need not to activate the button that opens the safe, only activate it after the bomb is inside the safe. After successfully clipping, the bomb scene will play. Use the 'Jump' and 'Swing' commands to stick yourself to the wall multiple times just before the door. Swing past all hostages and thugs and zip-line to the vent (or advance to the next door if on Kid Mode) and stand before the 2nd 'SECURITY' door.

spider man 2000 pc game scale the girders

The hostages in the first area do not need to be freed. The following trick is only consistent on Easy and Kid Mode difficulties. This level introduces the first sequence break (known as 'Hostage Skip') in the game.

SPIDER MAN 2000 PC GAME SCALE THE GIRDERS FREE

The web cartridge in the control room is a fantastic pickup for farming web, given that you are free to move around during the in-game cutscenes initiated from the Control Room. On Normal or above, Door ONE must be opened first before #2 and #3. On Easy and Kid Mode, the buttons in the Control Room can be activated in any order. Being said, the higher the difficulty, the quicker the trigger finger of the Thugs. On any difficulty Normal or above, all assailants must be killed (to be safe, it is possible to subdue them more than once with a clean escape). On both Easy and Kid Mode, hostages are never threatened or eliminated. On Easy mode, hostages escape if their assailant is subdued or eliminated. On Kid Mode difficulty, hostages are released by simply entering an event trigger (most commonly entering a room or by speech). Web cartridge collection is not optimal here. For easier reference, please see the videos below. Currently the most optimal strategy is: weball forward, diving strike left, webball forward, webball right, diagonal killing blow. Use the next in-game cutscene to your advantage to see where the Southern-most Thug is standing. Scale the bank building (glass) and keep just to the left of the solid white line. If you get the correct angle, be sure to cut your swing before getting to the antennae to avoid a softlock (in which you'll clip inside the antennae). If you're playing on 'Normal' or higher, be sure to collect the web cartridge beyond the second help (?) icon.Īfter the in-game cutscene is skipped, point Spider-Man toward the antennae on top of the building in front of you. No matter what difficulty, none of the Henchman need to be eliminated, wastes time and webbing.









Spider man 2000 pc game scale the girders